$28

Auto Bake 2

5 ratings
Buy this

Auto Bake 2

5 ratings

Auto Bake is an addon for texture baking and exporting, with automatic material and object setup for baked versions, and with a built-in exporter for the baked objects. The goal with Auto Bake is to provide a fully automated, seamless workflow, while ensuring simplicity and full control at every step.

Set what texture you want to bake in the bake list, and in what size. Choose from various bake types; check the full list here.

Select the objects in the viewport you want to bake.

Click on the bake button to start baking all the set textures in the bake list for all the selected objects. Both the textures and objects have their own queue, where you can follow their bake status. 

After the textures are baked for all the objects, you can review the results for the bake queues. It's useful when a texture or object failed to bake, and it will show the exact reason why.

Textures can be exported using the 'Export' button. Textures can also be set to export automatically right after they're baked, using the checkbox next to the 'Export' button.

Although Auto Bake is designed around the Principled BSDF node, it can also bake other shader nodes. Some are fully supported, while others are only partially, meaning not all the input sockets can be baked. When baking Auto Bake will look for matching or similar socket names to those the Principled BSDF node. The bake type descriptions explain exactly which types bake which shader sockets.

The shader nodes above are fully supported, meaning you can bake all the input sockets.

The shader nodes above are only partly supported. You can bake the sockets with the green highlight, and you can't bake the sockets with the red highlight.

You can also use any number of node groups, mix, and add shader nodes. Having multiple shaders is not a problem at all for Auto Bake.

Auto Bake provides the options to automatically create baked versions of objects, create and assign their own materials, and connect the baked textures to the corresponding sockets of the Principled BSDF node.

Auto Bake can automatically export the baked objects as .fbx, .obj, or .gltf/.glb files. Explore the available export settings for each file type by clicking on the file extensions.

While Auto Bake's goal is to automate the processes around texture baking, it places a significant focus on customizability. The aim is to provide control over every step, allowing everyone to utilize Auto Bake according to their preferences and achieve the exact desired results. Click to check out the panel.

When you purchase Auto Bake, you can expect my full support. If you run into a bug or just have a question, feel free to contact me, and I'll try my best to resolve any issue you encounter! You can contact me on Discord, by joining to Auto Bake's support server.

Join the Discord server!

Check out the review by Ryan! Please note that the review was done in version 1.1, and since then, a lot has changed. However, the review could still give you a good introduction to using Auto Bake.


Open Documentation!


Buy this

A Blender addon for automating the processes around texture baking!

Updates
Free
Blender Versions
3.3 LTS & Newer
Support
Discord & Email
Size
103 KB
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